Archimedes'+Principle

Archimedes' principle
 * Purpose:** To calculate the weight of an object when submerged in liquid.

Once in the simulation, click on the circle to hide the mass of the blocks. Once the block masss is hidden, change the settings to "Same Density" Once this has been done, you are ready to begin the lab.
 * Procedure:** To begin the lab, open up the simulation.


 * How to collect data:** The first thing you should do is drop one of the blocks into the water. Record how much water is displaced. Once you have this, you can calulate the force that the object applies. Use Archimedes Principle to calculate force. (You can verify your calculations by placing the block on the scale provided for you in the simulation).

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4. What are the constants involved in this lab?
 * Questions:**
 * 1.** How does the amount of displaced liquid relate to the mass of the object?
 * 2.** How do your results change when using oil v.s. water?
 * 3.** In real life, how might your results change?


 * Graphical Analysis:** Since gravity is a constant and there are no other components that are graphable, you do not need to complete a graph.


 * Percent Error:** In a virtual lab there is no percent error, however, if you were to do this lab physically, where would your percent error come from?


 * Density of oil is .92 kg/m^3
 * Density of water is 1 kg/m^3

Sample Lab Report: https://docs.google.com/document/d/1q86e7EE3WUCMM4GGWKe7q49BkjYG1bW60a2OSepMgs8/edit?pli=1